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The Iconic Game Turns 20 – The Plastic Guitar That Bridged Generations Between Music Fans

Marking 20 years after Guitar Hero hit the market in North America, providing everyday gamers the opportunity to become a rock star. Not literally, though you'd be hard-pressed convincing someone who has mastered the epic four-minute instrumental break in front of an enthusiastic living-room audience.

Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to follow on-screen cues moving along the display in time with the music. Each riff corresponded to specific notes, producing the sensation of a genuine performance.

Harmonix previously tried its hand in the music genre before partnering with the publisher, which was purchased by Activision during the mid-2000s. Together, they laid the foundations for an unlikely billion-dollar franchise which made a significant impact for many of the artists included, introducing decades-old groups to a new generation of gaming enthusiasts.

A former executive, ex-chief operating officer of Harmonix, remembers the initial budgetary hurdles in securing the songs – despite the fact initial releases mostly used rerecorded tracks.

“We reproduced every song since the cost prohibitive,” he says. “Even with the necessary permissions by themselves, it proved extremely difficult. We failed to secure acts such as legendary groups – the publisher had virtually no money, and we were pretty convinced the project would flop. However, when the game took off, and record sales and radio play were going up, all artists desired to be in.”

He adds: “One of the remarkable aspects was the number of mothers and fathers got in touch and thanked us for introducing their children to the songs they loved. It evolved into an intergenerational thing.”

Timeless Music Finds a New Audience

Northern Irish blues-rock band one featured act had their track on the 2008 game the popular installment. Lead musician Paul Mahon recalls the way the game revived classic rock back into vogue: “Guitar Hero provided a bigger, younger audience. Typically this had been considered outdated material, however when it was included in the game and teenagers were finding it, suddenly it was cool. That legitimised the genre, and got rid of the ‘dad rock’ tag. It gave all our music renewed popularity.”

In 2008, the band's debut album was still unreleased stateside, meaning the game served as a primary platform of discovery for the band during their US tour supporting AC/DC. “Their crew had on the song on the tour bus, and some of them knew us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles Enduring Influence

Music's biggest acts soon capitalised on the game's success, including bands like Aerosmith, Metallica and others starring in specialized spin-off titles centered around each band’s catalogue and related stories, visuals and legendary status. For example, Guitar Hero: Aerosmith, it was said earned the band more money than any of their records. It moved more than 500,000 units in its first week, and demand for Aerosmith’s music saw an increase significantly at a time as the industry was already collapsing.

Guitar Hero continues to inspire quick-handed fanaticism within the community. Recently, an online personality achieved a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem popularized through Guitar Hero – on Clone Hero, a freeware game with similar mechanics and extensive customisation options. The song is difficult even in expert mode, not to mention played at increased tempo while hitting every one of the thousands of cues. They stated it took months of practice to accomplish.

“The game is a fun, fantasy thing. If you play other games, that doesn’t mean you should use a real gun and go to war,” notes DragonForce guitarist Herman Li.

DragonForce had already completed a successful tour when their hit was featured on Guitar Hero III, yet he explains it turned them into a household name. “I remember the record label calling to tell me that we were selling albums rapidly,” he shares. “Popularity surged when we next toured, and we performed just before top acts at the event.”

In fact, DragonForce’s exposure via the game was so immense that it threatened to eclipsing everything else accomplishments. Last year, the track featured in promotional material for a major film. “In the past I felt otherwise, but now I accept it,” he admits. “If you only hear one DragonForce song, it’s totally cool – each person has their own path in music and I’m glad we’ve been part of people’s lives”.

Enduring Impact from the Plastic Guitar

The best marketing, whether it’s for automobiles, apparel or video games, goes further than selling something – it evokes a longing. Did Guitar Hero harness this? “Precisely what our team trying to create,” he confirms. “That thrill of being a music icon in the spotlight. From day one, the creators felt that there’s an instinctive human desire to make music, and they wanted to leverage innovation to allow people to participate”.

The majority installments were released in just a half-decade between 2005 and 2010, including derivative titles like DJ Hero, including a spinning deck, and the band-focused game. After that, corporate focus in plastic instruments waned, aside from a brief comeback several years later.

Games such as the fan project and Fortnite Festival have kept the scene active, with expectations of something from the original publisher on the way. Recently formed developers has begun production on its debut music game. The initial creators are participating as special advisers. Are gamers prepared to welcome another game following Guitar Hero?

“We thought those games could be like Madden where you can releases,” he remarks. “With abundant new music it could remain evergreen, so I’ve always been hopeful. There’s no reason for it to continue for future fans.”

Written by

Jeffrey White

Elara Vance is a certified crystal healer and jewelry designer, blending ancient wisdom with modern aesthetics to promote spiritual well-being.

Crystal Lucky Group

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